One of the biggest dangers of being a solo developer is how easy it is to focus on the task at hand whilst forgetting to take a step back and notice the direction you’re heading.
If I had a producer, this week I may had been fired.
Experimentation is great but it eventually must be balanced with deadlines and clear intentions. Which kinda segues into this week’s breakthrough.
I knew this would be a leaner update than usual, since I would be focusing on game design/direction whilst starting a smaller project with some of the code from Project BUDS. But other than a few shader experiments, my focus was entirely on the new project.
There’s nothing like seeing a bunch of people play your game for the first time to figure out a bunch of blind-spots that come with knowing your own game too well.